Showing posts with label why. Show all posts
Showing posts with label why. Show all posts

Thursday, February 5, 2015

Why game mechanics wont save your crappy product

The other day, I was chatting with a LinkedIn product manager about a new app he is working on and I posed a "hard" question: what incentive would users have to use the app initially and on an on-going basis? Before the product manager had a chance to answer, someone nearby chirped in: "you should put in some game mechanics!" Sigh. This is not the first time Ive heard this. "Game mechanics" have been...
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