Thursday, February 12, 2015
Google is investing buying out small companies

Edward Berridge
THE PURVEYORS of 3D desktop computer software, Bump Technologies has told the world plus dog that it has been bought by the search outfit Google.
The Canadian startup was created by a University of Toronto student as a masters thesis project. Its software works on both Windows and Macs to make screens appear more similar to real desktops where boxes can be moved or stacked using gestures or a stylus.
Bump said that more than three years ago, "we set out to completely change the way people use their desktops." Well, it does not seem to be doing that. The software will no longer be available for sale, and users wont be able to download updates.
In short its technology might one day see the light of day in a Google product, but it is certainly not going to be changing the way people use the desktop any time soon.
It is not clear how much Google paid for the company, however it seems to have been opening its cheque book lately after pulling back on acquisitions during the recession.
It has announced nine acquisitions this year, mostly of small companies, including Labpixies, an Israeli developer of mini applications such as games and calendars that Internet users can post on their personal pages.
Meanwhile Goolge has also invested in a "utility-scale renewable energy project that generate 169.5 megawatts of power, enough to power more than 55,000 homes."
The wind farms, run by Nextera Energy Resources, were part of a larger $190 million capital raising.http://www.theinquirer.net/inquirer/news/1604045/google-buys-3d-software-company
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Tuesday, February 3, 2015
Maxing out at 50 concurrent connections with Play or Netty on OS X Heres a fix
tldr: set the backlog option on Nettys Bootstrap object to a higher value (example).
Symptoms
On OS X, your Play or Netty app cannot handle more than ~50 concurrent connections. A simple way to test this is to use Apache Bench:
As soon as you set the concurrency level (the -c parameter) above 50, youll get the error "apr_socket_recv: Connection reset by peer (54)". Moreover, your Play or Netty app will never actually see the request and nothing will show up in the logs.
However, if you run the same experiment against the same app running on Linux, even with the concurrency level set to several hundred or several thousand, all requests will complete successfully, without errors. Therefore, there must be something OS specific causing this problem.
To be fair, its rare to use OS X in any production or high traffic capacity - for example, at LinkedIn, we use OS X in dev, but Linux in prod - so the concurrency limitation is rarely a problem. However, we had a few use cases where, even in dev mode, we had to make many concurrent calls to the same app, so we had to find a solution.
The Cause
It turns out that "50" is the default size for the "backlog" parameter in Javas ServerSocket. It is even explained in the JavaDoc:
The maximum queue length for incoming connection indications (a request to connect) is set to 50. If a connection indication arrives when the queue is full, the connection is refused.Therefore, whatever code manages sockets in Netty must use different configurations for the backlog parameter on Linux and OS X. This code is likely tied to the selector implementation for the OS: Im guessing the Linux version uses epoll, while OS X uses kqueue. The former probably sets backlog to some reasonable value (perhaps from OS settings) while the latter just uses the default (which is 50).
The Solution (pure Netty)
After some more digging, this StackOverflow thread reveals that the Netty ServerBootstrap class lets you set an option to override the backlog:
If youre using pure netty, just use the code above and the 50 concurrent connections limit will vanish immediately!
Also worth noting: this issue exists in Netty 3.x, but apparently Netty 4.x sets a better default than 50 on all OSs, so upgrading Netty versions may be another solution.
The Solution (Play)
Play instantiates the ServerBootstrap class inside of NettyServer.scala. Unfortunately, neither the class nor the boostrap instance inside of it are accessible to app code. This should be easy to fix via a pull request, but until that happens, and until a new version is available, here is a two part workaround to get moving.
Note: this is an ugly hack with lots of copy/paste from the original Play source code and is only meant as a temporary workaround. It has been tested with Play 2.2.1; figure out which version of Play youre on and be sure to use code from that release!
Step 1: make a local copy of NettyServer.scala called TempNettyServer.scala
Youll want to put TempNettyServer.scala in a different SBT project than your normal app code - that is, dont just put it in the app folder. See SBT Multi-Project Builds for more info.
The folder structure looks something like this: my-app is my original Play app and monkey-patch is a new SBT project for TempNettyServer.scala:
Copy the contents of the original NettyServer.scala into TempNettyServer.scala, with two changes:
- Replace all NettyServer references to TempNettyServer
- In the newBootstrap method, make the change below to allow configuring the backlog option
Now, configure this new SBT project in project/Build.scala:
Step 2: override the run and start commands to use TempNettyServer
Ready for more copy/paste?
Grab PlayRun.scala and copy it into the project folder under some other name, such as TempPlayRun.scala and make two changes:
- Replace all PlayRun references with TempPlayRun: there should only be one, which is the class name.
- Replace all NettyServer references with TempNettyServer: there should two, both in String literals, used in the "run" and "start" commands to fire up the app.
A note on OS limits
After making the changes above, you should be able to handle more than 50 concurrent connections. However, depending on how your OS is configured, you might still hit a limit at 128 or so. This is probably due to the kernel config kern.ipc.somaxconn, which controls "the size of the listen queue for accepting new TCP connections" and has a default of 128.
To tweak this limit, you can run the following command:
Your Netty or Play app should now be able to handle over 1000 concurrent connections (or more, depending on what limits you set above).