Showing posts with label x. Show all posts
Showing posts with label x. Show all posts
Monday, February 16, 2015
Wow Slider 4 x full version with crack free download

Hello Users my name is HarryBest and today im telling you the way to remove watermark from wowslider very easily. You can also remove the watermark from wowslider by just follow these steps:
Step 1: Install your WowSlider 4.8 software from here: Download
Step 2: After installing WowSlider create you project and publish it
Step 3: Copy the crack and paste it into "engine1 folder" which is in your publish project folder.
Download Crack: Link 1 ; Link 2
Step 4: The Last one Step is Copy your real images and paste them into your
"your publish project folder/data1/images"
For example
"your publish project folder/data1/images"
For example
This is real image
.png)
This is your image in your publish project folder

Watch Video tutorial
Wednesday, February 11, 2015
Tip Remove Disable Edit Option Mode For wcdf CDE Files in Pentaho 5 x Production Community Server
Hi Guys,
Below tip is used for disable Edit Mode of CDE dashboards ..
When this is useful ?
CASE 1 :
If you are not going for Embedding BI to integrate the CDE dashboards.
CASE 2:
If you dont want your end user to open the CDE file to view the CODE.. If you are using the Server itself in your end client location he/she also may not need all these except logging into the server and see the dashboards...
For doing this.. i.e., to disable the Edit mode of CDE dashboards, you just need to comment below code in plugin.xml file of pentaho-cdf-dd folder.
File location : /home/sadakar/softwares installed/Pentaho/biserver-ce/pentaho-solutions/system/pentaho-cdf-dd
<!--
<operation>
<id>EDIT</id>
<perspective>wcdf.edit</perspective>
</operation>
-->
Sample Image:

NOTE: As it is a configuration file, you need to restart the server once the changes done to it.
Another Imp NOTE:
As C-Tools(CDE,CDF,CDA) are uneatable from Marketplace, and if you go for any upgrade of them then you might lost this configuration.. what itll do internally when you upgrade to new versions of C-Tools, internally itll uninstall the plug-ins and then download the new.. hence as you will get a fresh copy you there might be a chance of losing your settings.. This is not tested..
Thank you :-)
Sadakar
BI developer
Pentaho/Jasper/Talend ETL
Below tip is used for disable Edit Mode of CDE dashboards ..
When this is useful ?
CASE 1 :
If you are not going for Embedding BI to integrate the CDE dashboards.
CASE 2:
If you dont want your end user to open the CDE file to view the CODE.. If you are using the Server itself in your end client location he/she also may not need all these except logging into the server and see the dashboards...
For doing this.. i.e., to disable the Edit mode of CDE dashboards, you just need to comment below code in plugin.xml file of pentaho-cdf-dd folder.
File location : /home/sadakar/softwares installed/Pentaho/biserver-ce/pentaho-solutions/system/pentaho-cdf-dd
<!--
<operation>
<id>EDIT</id>
<perspective>wcdf.edit</perspective>
</operation>
-->
Sample Image:

NOTE: As it is a configuration file, you need to restart the server once the changes done to it.
Another Imp NOTE:
As C-Tools(CDE,CDF,CDA) are uneatable from Marketplace, and if you go for any upgrade of them then you might lost this configuration.. what itll do internally when you upgrade to new versions of C-Tools, internally itll uninstall the plug-ins and then download the new.. hence as you will get a fresh copy you there might be a chance of losing your settings.. This is not tested..
Thank you :-)
Sadakar
BI developer
Pentaho/Jasper/Talend ETL
C program to raise any number x to a positive power n
#include<stdio.h>
#include<conio.h>
#include<math.h>
void main()
{
int x,n,result;
clrscr(); //to clear the scrren
printf("Enter value of x and n:");
scanf("%d%d",&x,&n);
result=pow(x,n);
printf("
Result=%d",result);
getch(); //to stop the screen
}
Remove WaterMark from Visual lightBox 5 x and latest version

Hi Users today im telling you how to remove watermark from Visual Lightbox and you can also remove watermark from your publish project. It is very easy to remove but just follow these steps:
1. Download and install your Visual Lightbox from here: Download
2. After installing Visual Lightbox create your project and publish to your destination folder
3. After publishing the project go to your publish project and find "visuallightbox.js" which is locate at "your publish proct folder/index_files folder/vlb_engine folder" and open "visuallightbox.js" with Word pad and press Ctrl+f and search "visuallightbox.com" and change it to your own website url or remove it like:
For example:
Original image:
Change it to like this:
Or you can add your own url
4. after doing that press Ctrl+S and save it.
5. After doing that copy your original image and paste it into "your publish project folder/vlb_images1 folder/" and replace the images.
For example:

your original image convert the old image and it will remove the watermark from image automatically

6. Congratulation you did it.
7. Any complain, Just comment and i will give your ans in 2 to 3 hour....!
8. Thnx users for reading i hope you will like it......!
Tuesday, February 10, 2015
Swift A New Programming Language Introduced by Apple For iOS and OS X Development
Swift is an object-oriented programming language for iOS and OS X development which is recently introduced by Apple at its WWDC 2014. It is intended to coexist with Objective-C, the current programming language for Apple operating systems. Swift is designed to be more resilient against erroneous code. It is built with the LLVM compiler.

Also Read: Hack: A New Programming Language Invented by Facebook

Also Read: Hack: A New Programming Language Invented by Facebook
Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible, and more fun. Swift’s clean slate, backed by the mature and much-loved Cocoa and Cocoa Touch frameworks, is an opportunity to reimagine how software development works. On June 2, 2014, the WWDC conference app became the first publicly released Swift app.
Example code
let people = ["Anna": 67, "Beto": 8, "Jack": 33, "Sam": 25]
for (name, age) in people {
println("(name) is (age) years old.")
}


Some awesome features of Swift Programming Language
Safe
Swift pairs increased type safety with type inference, restricts direct access to pointers, and automatically manages memory—making it easy to create secure, stable software.
Modern
Swift includes optionals, generics, tuples, and other modern language features. Inspired by and improving upon Objective-C. Swift code feels natural to read and write.
Powerful
Take advantage of powerful pattern matching in Swift to write simple, expressive code. Format strings naturally with string interpolation. Use frameworks like Foundation and UIKit directly from Swift.
Interactive
Use playgrounds to experiment with new technologies, analyze problems, and prototype user interfaces
Fast
The Swift compiler applies advanced code analysis to tune your code for performance, letting you focus on writing great apps instead of on implementing complex optimizations.
For more details and for learning Swift Programming Language visit https://developer.apple.com/swift/
Sources:
http://en.wikipedia.org/wiki/Swift_(programming_language)
https://developer.apple.com/swift/
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Tuesday, February 3, 2015
Maxing out at 50 concurrent connections with Play or Netty on OS X Heres a fix
I recently ran across a strange problem with the Play Framework and Netty: on Linux, my Play app could easily handle thousands of concurrent connections; on OS X, the same app maxed out at around 50 concurrent connections. It took a while to figure out the problem, so in this post, Im documenting the solution in case other folks run into the same issue in the future. Note: if youre using raw Netty, the fix is very straightforward; if youre using Play, its much trickier, and I hope it will be fixed in Play itself in the near future.
tldr: set the backlog option on Nettys Bootstrap object to a higher value (example).
Symptoms
On OS X, your Play or Netty app cannot handle more than ~50 concurrent connections. A simple way to test this is to use Apache Bench:
As soon as you set the concurrency level (the -c parameter) above 50, youll get the error "apr_socket_recv: Connection reset by peer (54)". Moreover, your Play or Netty app will never actually see the request and nothing will show up in the logs.
However, if you run the same experiment against the same app running on Linux, even with the concurrency level set to several hundred or several thousand, all requests will complete successfully, without errors. Therefore, there must be something OS specific causing this problem.
To be fair, its rare to use OS X in any production or high traffic capacity - for example, at LinkedIn, we use OS X in dev, but Linux in prod - so the concurrency limitation is rarely a problem. However, we had a few use cases where, even in dev mode, we had to make many concurrent calls to the same app, so we had to find a solution.
The Cause
It turns out that "50" is the default size for the "backlog" parameter in Javas ServerSocket. It is even explained in the JavaDoc:
The Solution (pure Netty)
After some more digging, this StackOverflow thread reveals that the Netty ServerBootstrap class lets you set an option to override the backlog:
If youre using pure netty, just use the code above and the 50 concurrent connections limit will vanish immediately!
Also worth noting: this issue exists in Netty 3.x, but apparently Netty 4.x sets a better default than 50 on all OSs, so upgrading Netty versions may be another solution.
The Solution (Play)
Play instantiates the ServerBootstrap class inside of NettyServer.scala. Unfortunately, neither the class nor the boostrap instance inside of it are accessible to app code. This should be easy to fix via a pull request, but until that happens, and until a new version is available, here is a two part workaround to get moving.
Note: this is an ugly hack with lots of copy/paste from the original Play source code and is only meant as a temporary workaround. It has been tested with Play 2.2.1; figure out which version of Play youre on and be sure to use code from that release!
Step 1: make a local copy of NettyServer.scala called TempNettyServer.scala
Youll want to put TempNettyServer.scala in a different SBT project than your normal app code - that is, dont just put it in the app folder. See SBT Multi-Project Builds for more info.
The folder structure looks something like this: my-app is my original Play app and monkey-patch is a new SBT project for TempNettyServer.scala:
Copy the contents of the original NettyServer.scala into TempNettyServer.scala, with two changes:
Now, configure this new SBT project in project/Build.scala:
Step 2: override the run and start commands to use TempNettyServer
Ready for more copy/paste?
Grab PlayRun.scala and copy it into the project folder under some other name, such as TempPlayRun.scala and make two changes:
A note on OS limits
After making the changes above, you should be able to handle more than 50 concurrent connections. However, depending on how your OS is configured, you might still hit a limit at 128 or so. This is probably due to the kernel config kern.ipc.somaxconn, which controls "the size of the listen queue for accepting new TCP connections" and has a default of 128.
To tweak this limit, you can run the following command:
Your Netty or Play app should now be able to handle over 1000 concurrent connections (or more, depending on what limits you set above).
Read more »
tldr: set the backlog option on Nettys Bootstrap object to a higher value (example).
Symptoms
On OS X, your Play or Netty app cannot handle more than ~50 concurrent connections. A simple way to test this is to use Apache Bench:
As soon as you set the concurrency level (the -c parameter) above 50, youll get the error "apr_socket_recv: Connection reset by peer (54)". Moreover, your Play or Netty app will never actually see the request and nothing will show up in the logs.
However, if you run the same experiment against the same app running on Linux, even with the concurrency level set to several hundred or several thousand, all requests will complete successfully, without errors. Therefore, there must be something OS specific causing this problem.
To be fair, its rare to use OS X in any production or high traffic capacity - for example, at LinkedIn, we use OS X in dev, but Linux in prod - so the concurrency limitation is rarely a problem. However, we had a few use cases where, even in dev mode, we had to make many concurrent calls to the same app, so we had to find a solution.
The Cause
It turns out that "50" is the default size for the "backlog" parameter in Javas ServerSocket. It is even explained in the JavaDoc:
The maximum queue length for incoming connection indications (a request to connect) is set to 50. If a connection indication arrives when the queue is full, the connection is refused.Therefore, whatever code manages sockets in Netty must use different configurations for the backlog parameter on Linux and OS X. This code is likely tied to the selector implementation for the OS: Im guessing the Linux version uses epoll, while OS X uses kqueue. The former probably sets backlog to some reasonable value (perhaps from OS settings) while the latter just uses the default (which is 50).
The Solution (pure Netty)
After some more digging, this StackOverflow thread reveals that the Netty ServerBootstrap class lets you set an option to override the backlog:
If youre using pure netty, just use the code above and the 50 concurrent connections limit will vanish immediately!
Also worth noting: this issue exists in Netty 3.x, but apparently Netty 4.x sets a better default than 50 on all OSs, so upgrading Netty versions may be another solution.
The Solution (Play)
Play instantiates the ServerBootstrap class inside of NettyServer.scala. Unfortunately, neither the class nor the boostrap instance inside of it are accessible to app code. This should be easy to fix via a pull request, but until that happens, and until a new version is available, here is a two part workaround to get moving.
Note: this is an ugly hack with lots of copy/paste from the original Play source code and is only meant as a temporary workaround. It has been tested with Play 2.2.1; figure out which version of Play youre on and be sure to use code from that release!
Step 1: make a local copy of NettyServer.scala called TempNettyServer.scala
Youll want to put TempNettyServer.scala in a different SBT project than your normal app code - that is, dont just put it in the app folder. See SBT Multi-Project Builds for more info.
The folder structure looks something like this: my-app is my original Play app and monkey-patch is a new SBT project for TempNettyServer.scala:
Copy the contents of the original NettyServer.scala into TempNettyServer.scala, with two changes:
- Replace all NettyServer references to TempNettyServer
- In the newBootstrap method, make the change below to allow configuring the backlog option
Now, configure this new SBT project in project/Build.scala:
Step 2: override the run and start commands to use TempNettyServer
Ready for more copy/paste?
Grab PlayRun.scala and copy it into the project folder under some other name, such as TempPlayRun.scala and make two changes:
- Replace all PlayRun references with TempPlayRun: there should only be one, which is the class name.
- Replace all NettyServer references with TempNettyServer: there should two, both in String literals, used in the "run" and "start" commands to fire up the app.
A note on OS limits
After making the changes above, you should be able to handle more than 50 concurrent connections. However, depending on how your OS is configured, you might still hit a limit at 128 or so. This is probably due to the kernel config kern.ipc.somaxconn, which controls "the size of the listen queue for accepting new TCP connections" and has a default of 128.
To tweak this limit, you can run the following command:
Your Netty or Play app should now be able to handle over 1000 concurrent connections (or more, depending on what limits you set above).
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